Wasteland Sagas

Wasteland Sagas-Rulebook

 Many chroniclers have speculated that the world broke due to a string of atrocious events. Tales of nuclear bombs that went off because territories disliked one another. Stories of laboratory-engineered viruses and mutagens designed to harm or kill people. Mother Nature had had enough of the parasites ‘inconsideration and exploitation, so she revolted against humanity.

   The world was undone. Mankind crawled out of the rubble and ruin, determined to persevere. It would be great to say people learned their lesson, but there will always be “Human Nature”.    Knowledge of technology has been lost.  There are remnants of ancient devices, so it does have mystery and value. The curious and enterprising sentients are rediscovering technologies and scientific theories, bastardizing them into something different and unique that works in their new world. A new image of the world is being built. These are the building blocks of Wasteland Sagas.

Wasteland Sagas is filled with Mutants, Humans, Androids, and other oddities. Options include mutations, BioWare, Cybernetics, Android upgrades, and Faults. Lots to choose from to create any character in this sci-fi wasteland. These are the inhabitants of the new world.

   This is the 6th game that has been produced by The Polyhedral Knights, and as usual, we aim to create something simple to learn and loads of fun. We designed a world that contains enough information to get the GM started and enough open space for them to create what they want in this blasted wasteland.

$24.99

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Wastelanders Guidebook

 The world has fallen apart. Generations have gone by, and the story varies from settlement to settlement. Most only know their surrounding area. Knowledge of what the entire world has gone through and is going through is unknown.

   An area spanning approximately 50 miles can seem like someone's entire world. This book covers the region many have dubbed the Silver River Region, primarily due to the river that runs through most of this territory, which is commonly referred to as the Silver River.

   A river can bring life and, in some ways, death, especially if death is a pack of raiders riding on a boat ready to attack an unsuspecting settlement. Over the generations, many settlements have learned how to survive and thrive. Many have even learned to establish trade with other settlements.

   Some places have turned out to be warring types of settlements, bent on taking what is not theirs. The Silver River region has a great deal to offer. Good and bad abound in this wasteland.

   This book breaks down this region. Detailing some of the settlements, the people, and a boatload of plot seeds to design any adventure on the fly. Furthermore, at the back of this book is a mission that you can use to put the characters in, providing more than enough to kick off a long-running campaign for any gamemaster.

   Wasteland Sagas is the 6th game produced by The Polyhedral Knights, and, as usual, we aim to create something simple to learn and loads of fun. We designed a world that contains enough information to get the GM started and enough open space for them to create what they want in this blasted wasteland.

$16.99

 

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NPC Book-wasteland sagas supplement book

  In this book, you will find a list of Good guys, Bad guys, and ones who are neutral. You will find a brief write-up about each of these characters, followed by three plot seeds to be used in your Wasteland Sagas campaign or any post-apocalypse game.

   Following up after the NPC, you will find an adventure for use with Wasteland Sagas called Bad Seeds. This adventure alone has the potential to springboard into other missions.

   In Wasteland Sagas, players work together to survive a post-apocalyptic world that seems prepared to take advantage of any living soul. Various types of people live there, and this book will help you fill in that world.

$8.99

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