Dark Times

Make it stand out.

The trains don't run through this part of town anymore. Not since someone stood on the tracks and tried to rob one.

Thirteen years ago, he would've just ended up in the obituaries, but instead he melted the engine with an energy blast from his hand and thirty-seven people were injured. 

 Downtown, they have “Peacekeepers” to prevent that. Dressed in their corporate power armor, they stand on every street corner, looming over the pedestrians. Waiting for an excuse. 

 Here, things work a little differently. People pay their protection money to crooked supers. Folks grumble about it, but when a man who can shoot lightning from his fingers floats down from the sky and demands you call him king, you call him king. 

 The corporations say they are doing their best to round up the renegade creations they made, but there are a few good Enhanced out there, too, caught between the corps and their own kin.

This is the world of Dark Times: a tabletop roleplaying game about superheroes in the corporate slum that has swallowed up most of the United States.

Twenty-six years ago, a man named Dr. Anton Valasakis changed everything with the discovery of a gene that unlocked superhuman powers. He started his experiments at pharmaceutical supergiant Prometheus Medical, working first on “willing volunteers”, and soon he was sanctioned by the government. 

By this time, Prometheus Medical was already a powerful corporation and had its hooks deeply entrenched in controlling many politicians. Many of the first test subjects were prisoners who were on death row. This was a chance for them to gain a chance at life. Many died, and not much is known about the few who survived. 

The experiments continued, and soon a rash of industrial espionage broke out. Many large corporations, seeing the potential in customized superhuman technology, were now in a race to have their own Enhanced on their payroll. These laboratory creations were treated as slaves, and many fled their masters, hiding in the slums. Some of the ones that got away even had kids. 

Now, a second generation of enhanced products exists, and corporations still view them as company property. By now, the laws had been warped to protect the rights of corporations and their “investments” rather than the people. 

This is just the tip of the iceberg.

In Dark Times, players work together with their powers, protect their people, and build their community, all under the shadow of a corporation that has replaced the government and seeks to enslave them since they are viewed as “company property”.

With a little bit of cyberpunk, a little bit of noir, and a whole lot of superpowers, Dark Times mixes old-school and new-school design to create a game that is fast, pulpy, immersive, and fun to play.

$46.99 Hardback

 

add to cart

Steele City Sourcebook

 In the 1950s, the first designs for the city were commissioned by William Steele, a wealthy industrialist. Steele was a utopian futurist who wanted to design a city that would serve as a model of commerce, innovation, and work ethic for the world. At his orders, a massive foundation was built into the bed of Lake Erie, with gargantuan iron supports drilled deep into the earth. Steele's reason for building in the lake itself, rather than on the nearby shore, was to demonstrate that even nature could not halt man's drive for progress, and —despite the ambitious nature of his dream —he was successful.

   Then, in 2023, Dr Anton Valasakis changed the world by being responsible for the creation of enhanced humans. Steele City was ground zero for this, and its effect has been seen, not just throughout Steele City but the entire world.

   It is 2049, and Steele City remains the leading center for some of the largest concentrations of enhanced individuals and mutants the world has ever known. This book details that very city. It is filled with information on neighborhoods, gangs, law enforcement, rumors, and numerous plot seeds.

   This book is intended as a supplement for Dark Times.

$16.99

add to cart

Dark Times-NPC BOOK

In this book, you will find a list of Good guys, Bad guys, and ones who are neutral. With each of these characters, you will find a brief write-up about them, followed by 3 plot seeds to be used in your Dark Times campaign or any cyberpunk or supers game.

Following up after the NPC’s, you will find an adventure for use with Dark Times called Bad Taste. This adventure alone has the potential to springboard other missions for the characters.

In Dark Times, players work together with their powers, protect their people, and build their community, all under the shadow of a corporation that has replaced the government and seeks to enslave them since they are viewed as “company property”.

With a little bit of cyberpunk, a little bit of noir, and a whole lot of superpowers, Dark Times mixes old-school and new-school design to create a game that is fast, pulpy, immersive, and fun to play.

$8.99

add to cart